All the updates for Carrara 8 are now available and can be downloaded from this page. 14 July 10
An important update for ArchiTools on Carrara 7 OsX fixes various crashes during building edition. 16 April 10
A new update for ArchiTools adds the possibily to unfold the UV maps when a building is exported to another modeler. 17 January 10
ArchiTools can now create walls with crenels to quickly build castles. Find more information here. ArchiTools 1.3 for Carrara 7 can be downloaded here. 31 October 09
The last ArchiTools update fixes a bug with the wall gable and a problem when saving and reloading windows and doors objects. The update for Carrara 7 can be downloaded here. 24 may 09
6 free Primivol fire primitives are available for download here. These primitives are all animated (on a 4 second time-lapse). 29 march 09
The last Primivol update fixes a bug the animation of the modifiers and has the Taper modifier back. Primivol update for Carrara 7 can be downloaded here. 3 march 09
A major update for Baker: it can now bake real lightmaps using any of the Carrara'rendering engines. Baker update for Carrara 7 can be downloaded here. 17 feb 09
An update for Deeper fixes a problem with the Normal Map renderer and Velout? shaders. 10 February 09
All the plugin updates for Carrara 7 (MacOsX and Windows versions) are available here. 26 January 09
Plugin updates for Carrara 7 Windows are available here. Mac OSX version will follow soon.11 January 09
A few bug fixes for Baker: - normal map are smoothed on their sides. - light maps were not working in the previous update, they're back. - Baking Enhance:C shaders from Digital Carver Guild is now possible. Baker update for Carrara 6 can be downloaded here. 03 January 09
Hi, i'm interested by your Baker plug-in, but i can't seem to find the information on the product page so i thought i would ask here. Is there a size limit for the baked map, and if yes, which one ? The other question i have is : Is it possible to bake the color of a procedurally textured terrain ?
I ask this because i like a lot the way Carrara is doing its terrain and the capacity of the shader editor for terrain texturing, but i need to use these capacities with another render engine (LightWave...) because Carrara's one isn't powerful enough for archviz. This is why i'd like to know the upper limit of the baked maps. ( i have seen 1024x1024 on a screencap, but as it seems you can enter the number you want, i wonder how much you can enter ?) The OBJ exporter has the ability to export maps as well but the result is less than convincing, so...
There's no size limit fof the naked maps. I made a try with a 10,000x10,000 map, and it worked fine. So the size would be limited only by the computer memory or Carrara image viewer capabilities. And it is possible to bake only the color chanel of a procedurally baked terrain. If you want to try it, you can download the evaluation version (it will be limited in size)