Two updates available today: one for ArchiTools that fixes a bug with shading domains being multiplied; one for Baker that fill properly the alpha channel of normal and light maps. 6 January 13
ArchiTools latest update fixes some level related bugs (undeground levels, undo/redo). 1 January 13
Baker latest update fixes an issue with flipped normals in Baker's shader. 4 November 12
This new update for ArchiTools fixes issues with tessellation and UV mapping. 16 September 12
A new update for ArchiTools can be downloaded here. It adds the possibility to change the font size of the measurements in the plan view. 29 July 12
Inagoni announces a drastic price reduction: a 50% price cut on all its Carrara plugins. 8 May 12
ArchiTools:
$89 => $44
Velouté:
$57 => $28
Primivol:
$45 => $22
Baker:
$35 => $17
Shaper:
$25 => $12
Deeper:
$15 => $7
Replica:
$35 => $17
Swap:
$10 => $5
A new update for ArchiTools can be downloaded here. It fixes a few bugs and adds a tool to replace a Wall by a Wall With Crenel. 29 December 11
Primivol can now render several overlapping volumetric primitives. Primivol update for Carrrara 8 can be downloaded here. 21 August 11
An update for Shaper adds multiselection and rotation/scaling capabilities on the handles of the deformer. Shaper update can be downloaded here. 03 June 11
Baker can now bake Lightmap using the current rendering camera for the light effects. Baker update for Carrara 8 can be downloaded here. 25 April 11
Tous les plugins pour Carrara 8 sont maintenant disponibles en français. Pour obtenir la version française, il suffit de télécharger la mise à jour ici.23 Jan 11
A new update for ArchiTools can be downloaded here. It fixes an error with Carrara 8.1 when the building modeler is closed.29 Dec 10
Shaper is now available! Shaper brings Free Form Deformer capabilities to Carrara.28 Nov 10
2 video tutorials that explain the basic functions of ArchiTools are available in the Tutorial section.26 Nov 10
A very good review of Primivol was published in the last issue of Carrara 3D Expo. This excellent magazine is freely available online, if you never read it, please have a look at the 5 first issues.28 Sept 10
All the updates for Carrara 8 are now available and can be downloaded from this page. 14 July 10
An important update for ArchiTools on Carrara 7 OsX fixes various crashes during building edition. 16 April 10
A new update for ArchiTools adds the possibily to unfold the UV maps when a building is exported to another modeler. 17 January 10
ArchiTools can now create walls with crenels to quickly build castles. Find more information here. ArchiTools 1.3 for Carrara 7 can be downloaded here. 31 October 09
The last ArchiTools update fixes a bug with the wall gable and a problem when saving and reloading windows and doors objects. The update for Carrara 7 can be downloaded here. 24 may 09
6 free Primivol fire primitives are available for download here. These primitives are all animated (on a 4 second time-lapse). 29 march 09
Velouté 2 is a powerful procedural texture builder for Carrara 3 and over. It contains more than 160 basic functions that can be easily combined to create a huge variety of textures.
What’s new in Velouté 2
Velouté 2 adds 7 new shaders to the Velouté's collection of 11 shaders and proposes now more than 160 procedural textures. Velouté 2 include two new Random Lines shaders (to create bar code or iris kind of texture), four new Grid shaders and a Weave shader. Velouté 2 also brings new tiling and roofing patterns, new gradients (conical, cylindrical, square, spiral), and improvement to the Perturbation shader.
How to upgrade from Velouté
To upgrade, from Velouté, enter your Velouté serial number on the second page during the order process in the field: Coupon Code (Optional):
Velouté 2 content
Here are some of Velouté specification:
All of Velouté's shaders implement their own bump mapping. The results are much more detailed than Carrara's default implementation. And this is without increasing the general Bump Amplitude parameter. Velouté can also filter any other map to restitute this rich bumping.
The Perturbation shader provides a way to alter existing texture maps. Aging, dirt and imperfections can be easily added to any shader.
Velouté also contains fully customizable 2D (UV) and 3D gradients. The gradient interpolation can be linear or a quadric, giving more control over the bump channel.
Velouté contains a very useful Random Lines shader, both in 2D (UV) and 3D spaces.
Velouté contains 40 different fractal noises, 2D (UV) or 3D, easily editable and customizable through a clear UI.
Tiling shaders are based on 34 different tile types that can be then describe more precisely through a set of parameters.
Roofing shaders are based on 6 different shape types that can be then describe more precisely through a set of parameters.
Grid shader uses the 34 shapes similar to the one describing the Tile shaders.
Velouté also contains a Weave shaders with 8 different kind of Weave.
Sample shaders
Velouté already comes with over 30 sample shaders to get started available here for download:
If there are some specific shaders you’d like to see on this web site, or if you want to share your own shaders made with Velouté, feel free to contact me, I’ll do my best to add the new shaders to the library.
Reviews
A review of Velouté can be found in the May 2004 issue of 3DXtract.com where it was rated 5 stars over 5. Here are a few quotes from the review:
"Velouté is a “must have” and it goes without saying that once you start digging through the shader tree and start to experience the level of variations/options that can be achieved are almost endless."
"With so much to cover, I could write an entire issue on Velouté alone."
"Though Velouté is ideal for tiling, it can be used above and beyond just tiling."