All the updates for Carrara 8 are now available and can be downloaded from this page. 14 July 10
An important update for ArchiTools on Carrara 7 OsX fixes various crashes during building edition. 16 April 10
A new update for ArchiTools adds the possibily to unfold the UV maps when a building is exported to another modeler. 17 January 10
ArchiTools can now create walls with crenels to quickly build castles. Find more information here. ArchiTools 1.3 for Carrara 7 can be downloaded here. 31 October 09
The last ArchiTools update fixes a bug with the wall gable and a problem when saving and reloading windows and doors objects. The update for Carrara 7 can be downloaded here. 24 may 09
6 free Primivol fire primitives are available for download here. These primitives are all animated (on a 4 second time-lapse). 29 march 09
The last Primivol update fixes a bug the animation of the modifiers and has the Taper modifier back. Primivol update for Carrara 7 can be downloaded here. 3 march 09
A major update for Baker: it can now bake real lightmaps using any of the Carrara'rendering engines. Baker update for Carrara 7 can be downloaded here. 17 feb 09
An update for Deeper fixes a problem with the Normal Map renderer and Velout? shaders. 10 February 09
All the plugin updates for Carrara 7 (MacOsX and Windows versions) are available here. 26 January 09
Plugin updates for Carrara 7 Windows are available here. Mac OSX version will follow soon.11 January 09
A few bug fixes for Baker: - normal map are smoothed on their sides. - light maps were not working in the previous update, they're back. - Baking Enhance:C shaders from Digital Carver Guild is now possible. Baker update for Carrara 6 can be downloaded here. 03 January 09
Swap can replaces any kind of element in the scene hierarchy by another one. It is so possible to work with low polygon objects during the scene construction, such as cubes, to keep Carrara running smoothly, and to replace them by a heavier geometry when the objects are correctly positioned and the scene is ready to be rendered.
It’s also very easy to replace a light by a camera to place it correctly, and then replace the camera by a spot light: in both cases, a simple Ctrl+E then Enter do the switch.
Swap can also replace shaders on objects: simply select the objects to modify, click Ctrl+E, and select the shader to apply on them.