All the updates for Carrara 8 are now available and can be downloaded from this page. 14 July 10
An important update for ArchiTools on Carrara 7 OsX fixes various crashes during building edition. 16 April 10
A new update for ArchiTools adds the possibily to unfold the UV maps when a building is exported to another modeler. 17 January 10
ArchiTools can now create walls with crenels to quickly build castles. Find more information here. ArchiTools 1.3 for Carrara 7 can be downloaded here. 31 October 09
The last ArchiTools update fixes a bug with the wall gable and a problem when saving and reloading windows and doors objects. The update for Carrara 7 can be downloaded here. 24 may 09
6 free Primivol fire primitives are available for download here. These primitives are all animated (on a 4 second time-lapse). 29 march 09
The last Primivol update fixes a bug the animation of the modifiers and has the Taper modifier back. Primivol update for Carrara 7 can be downloaded here. 3 march 09
A major update for Baker: it can now bake real lightmaps using any of the Carrara'rendering engines. Baker update for Carrara 7 can be downloaded here. 17 feb 09
An update for Deeper fixes a problem with the Normal Map renderer and Velout? shaders. 10 February 09
All the plugin updates for Carrara 7 (MacOsX and Windows versions) are available here. 26 January 09
Plugin updates for Carrara 7 Windows are available here. Mac OSX version will follow soon.11 January 09
A few bug fixes for Baker: - normal map are smoothed on their sides. - light maps were not working in the previous update, they're back. - Baking Enhance:C shaders from Digital Carver Guild is now possible. Baker update for Carrara 6 can be downloaded here. 03 January 09
Replica duplicates objects in various configurations. The duplicates can follow lines, squares, circles, or any kind of existing shape in the scene. Furthermore all the new instances can be slightly different from the others in position, scaling, orientation and even shading. When the object is a light, its color can be modified. The modification is by default a build-in noise, but it can also be based on any shader present in the scene.
Replica also contains a deformer: the Replica Array. When the deformer is applied on a primitive, its mesh is replicated. The replication is controlled by either numerical input or by following a Target Object. The Replica Array can be animated as any other deformer and therefore creates very quickly complex movements.
Replica Array deformer panel
A chain created using the Replica Array deformer
Animated replication
Given these simple rules, the creation possibilities are then limitless. Create a line of columns, a rack of lights for a show room, or placing trees on some parts of a landscape won't be a problem anymore.
Click the Images for a larger view
Object replicated around a sphere with a density of 1 and 0.5
Columns replicated with a randomized Z scaling
2 trees replicated on a terrain.
Light array on a 3/4 circle, each light also has a different color tint
A sphere replicated using a spiral texture to control the scaling
Gravel using 2 rocks and a randomized shading
And a quick look at Replica's interface, click the picture for a larger size version: