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About Replica
Replica



Replica duplicates objects in various configurations. The duplicates can follow lines, squares, circles, or any kind of existing shape in the scene. Furthermore all the new instances can be slightly different from the others in position, scaling, orientation and even shading. When the object is a light, its color can be modified. The modification is by default a build-in noise, but it can also be based on any shader present in the scene.

Replica also contains a deformer: the Replica Array. When the deformer is applied on a primitive, its mesh is replicated. The replication is controlled by either numerical input or by following a Target Object. The Replica Array can be animated as any other deformer and therefore creates very quickly complex movements.


Replica Array deformer panel




A chain created using the Replica Array deformer




Animated replication


Given these simple rules, the creation possibilities are then limitless. Create a line of columns, a rack of lights for a show room, or placing trees on some parts of a landscape won't be a problem anymore.

Click the Images for a larger view




Object replicated around a sphere with a density of 1 and 0.5




Columns replicated with a randomized Z scaling





2 trees replicated on a terrain.




Light array on a 3/4 circle, each light also has a different color tint




A sphere replicated using a spiral texture to control the scaling




Gravel using 2 rocks and a randomized shading


And a quick look at Replica's interface, click the picture for a larger size version:






© Copyright 2004 Julien Chaplier. All rights reserved.