All the updates for Carrara 8 are now available and can be downloaded from this page. 14 July 10
An important update for ArchiTools on Carrara 7 OsX fixes various crashes during building edition. 16 April 10
A new update for ArchiTools adds the possibily to unfold the UV maps when a building is exported to another modeler. 17 January 10
ArchiTools can now create walls with crenels to quickly build castles. Find more information here. ArchiTools 1.3 for Carrara 7 can be downloaded here. 31 October 09
The last ArchiTools update fixes a bug with the wall gable and a problem when saving and reloading windows and doors objects. The update for Carrara 7 can be downloaded here. 24 may 09
6 free Primivol fire primitives are available for download here. These primitives are all animated (on a 4 second time-lapse). 29 march 09
The last Primivol update fixes a bug the animation of the modifiers and has the Taper modifier back. Primivol update for Carrara 7 can be downloaded here. 3 march 09
A major update for Baker: it can now bake real lightmaps using any of the Carrara'rendering engines. Baker update for Carrara 7 can be downloaded here. 17 feb 09
An update for Deeper fixes a problem with the Normal Map renderer and Velout? shaders. 10 February 09
All the plugin updates for Carrara 7 (MacOsX and Windows versions) are available here. 26 January 09
Plugin updates for Carrara 7 Windows are available here. Mac OSX version will follow soon.11 January 09
A few bug fixes for Baker: - normal map are smoothed on their sides. - light maps were not working in the previous update, they're back. - Baking Enhance:C shaders from Digital Carver Guild is now possible. Baker update for Carrara 6 can be downloaded here. 03 January 09
Deeper contains the tools to build and display normal map within Carrara.
1. Normal map definition
A normal map is a map that encodes the X, Y and Z normal information into the RGB channels of a texture map. This map is then used to create a highly detailed and fast rendering bump mapping.
Normal Map and resulting Bump
A regular bump mapping use a grayscale image as a height field. But computing a normal from a height field can’t be done with a single pixel. To know the orientation of a normal on a point, several samples (at least 3) has to be taken around to determine what the slope is at a particular pixel.
A normal map directly gives the normal orientation from its RGB values, so there’s no need to over-sample the map around the pixel. The bump is though at least 3 times faster to compute than a regular bump map. More information on normal map can be found online here.
2. Uses of a normal map
A normal map can replace any regular bump map using a texture. The rendering of the bump will then be at least 3 times faster, and the bump will keep all its details whatever the rendering engine is.
A regular bump
One with a normal map
Learn how to build and use a similar normal map in this tutorial.
A normal map is also a way to add volume information to a basic geometry. For example, a 2D billboard can interact with lighting and create its self shadow when a normal map is added to it.
Without a Normal Map With a Normal Map
See how to make this tree billboard in this tutorial.
3. The Normal Map Shader and Renderer
Normal Map Renderer
The normal map data can be read by Carrara with the Normal Map shader. To read a normal map, set the Normal Map shader in the bump channel, and then load the texture as a child of the shader. Normal map can be found on the net, or created with existing software and plug-ins. Deeper provides a way to create normal map within Carrara: to build the map, simply choose the Normal Map renderer in the rendering room, and click the render button.