Replica duplicates objects in various configurations. The duplicates can follow lines, squares, circles, or any kind of existing shape in the scene. Furthermore all the new instances can be slightly different from the others in position, scaling, orientation and even shading. If the object is a light, its color can be modified. The modification is by default a build-in noise, but it can also be based on any shader present in the scene.
Replica also contains a deformer: the Replica Array. When the deformer is applied on a primitive, its mesh is replicated. The replication is controlled by either numerical input or by following a Target Object. The Replica Array can be animated as any other deformer and therefore creates very quickly complex animations.
Given these simple rules, the creation possibilities are limitless. Creating a line of columns, a rack of lights for a show room, or placing trees on some parts of a landscape won’t be a problem anymore.
And a quick look at Replica’s interface: